Skander, I usually just let it pick randomly. Especially with Civ IV and then modify my game choices to fit the strengths of that nationality. Although I tend to have the most fun with the aggressive (German, Japanese, Mongols) civs. What are your favorites? Have you had much success with ones that have financial or cultural traits as their strengths?
Aggressive Civs, huh? Figures you'd like them because earlier in the thread you talked about how you've enjoyed the ranking bonuses for the units and aggressive Civs tend to get more of those bonuses and sooner.
I've got a suggestion, try out Huyana Capac of the Incan Empire (Aggressive, Financial). His UU (unique unit) replaces the standard "Warrior" and has advantages against "Archers". You can make a real nuisance of yourself in the ancient age. If you play on a smallish planet and manage to conquer everyone before 1000 A.D., you'll probably achieve one of the highest scores you'll ever get.
What are your favorites? Have you had much success with ones that have financial or cultural traits as their strengths?
For a nice long cultural or scientific victory I like Ghandi of India (Industrious, Spiritual), good special structures and no revolutions so I can make the most of my civics; plus the UU (Fast Worker) probably has the most versatility of any UU. I also like Catherine the Great of Russia (Financial, Cultural), money and borders, along with an Industrial Age UU that just rocks in Cossacks. As you can see Financial is extremely useful in that it increases your flow of money decreasing the penalty for building lots of cities. Cultural is useful if you're warlike and expansionistic, wide open spaces to keep others from building to closely not to mention extra culture benefits in the early-mid game. I think the one trait that I find the most useless is probably Expansive since the only cities that'll have health problems are ones built on Delta's.
Warcraft actually belonged to my son and I "inherited" it (as well as Age of Empires I) when he went off to college. It was the first one but I had played Civ so much that I found myself going back to it over & over again.
A-Ha that makes sense. Yeah Warcraft I was pretty revolutionary for its time but the newer designs of Warcraft III and Starcraft really are ages ahead of that game. More profound than the changes between Civ I and Civ IV if you can believe it.
Still, I do agree with you, not even a well-balanced RTS has that "Just One More Turn" addictiveness of a well-developed turn-based empire-builder.